Michael Quandt

UTS MSP

Speed up Vista boot time with Multi-Core

clock June 20, 2008 16:53 by author Chr0n1x

vistaboot-multicoreWhilst searching through my RSS feeds today I found a little gem that could give you a nice boot time improvement.

It seems that even on dual/quad/n core machines, Vista boots using only one core. Peter Provost has a solution he found that will allow you to take advantage of all of your cores.

In summary the steps involve going to msconfig and changing the number of cores.

To do that:

  1. Start –> Run
  2. Type msconfig, click Ok
  3. Click on the “Boot” tab
  4. Click Advanced Options
  5. Enable the checkbox titled “Number of Processors:”
  6. Change the number to your number of cores using the drop down box
  7. Click Ok
  8. Click Ok/Apply
  9. Restart

That is basically it, just follow those steps and you can enable Multi-Core startup.

This option also exists in Windows XP. It is under the tab named BOOT.INI, also under Advanced Options in there, however it is called /NUMPROC. A bit more advanced since there seems to be ini editing here, but either method isnt for a basic user

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Spore Creature Creator Demo

clock June 17, 2008 19:26 by author Chr0n1x

CRE_Triamaros-06826f20_sml Not much has been heard on the Spore front recently, in comparison to two years ago. However today saw the release of the Spore Creature Creator Demo. Spore is the latest game from design genius Will Wright of SimCity and Sims fame. Taking the “Creation” gameplay idea to a whole new level by letting you create your own species and leading them from the cellular stage through evolution until they advance themselves to space travel.

The key element of the game that is being promoted by Will Wright and team, is the procedural content generation technology inside the game. To be able to create any kind of species you like, with practically any look, they let you do the art creation yourself through an easy tool, and generate the rest, like animations on the fly.

This tool, a simple modelling tool for your species, vehicles and buildings is what has been released early for fans to play around in. A demo of the Spore Creature Creator, featuring a subset of the “parts” available in the full game is now available to download from most game file sites on the Internet.

The editor is extremely simple to use, and does not need a tutorial or manual to start using. Some of the more advanced features are prompted by an unobtrusive text popup at the top of the screen, making it easy to jump into.

I did however find that creature textures were generated every time you switched from “Test Drive” mode to the editor and back. Which introduces a noticeable period of “lo-res” texturing on your creature. I feel that caching would have been a simple and effective option here, since if no changes are made during an editing phase, there is no need to regenerate the texture.

Aside from that, the editor was pretty easy and fun to use, and this is a good taste of a key element of the full game coming in September.

Go ahead and download the demo today, it weighs in at 205mb and runs pretty well on a decent system.

GameArena Download Link

or from the Official Spore Website (Mac version available there as well)

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Havok Physics and Animation Now Free!

clock June 1, 2008 13:49 by author Chr0n1x

havok_logo_CMYK For those doing native application development that need a Physics or Animation product, Havok, partnered with Intel have released the world famous Havok Physics & Animation package for free.

This gives you the complete binary for use in your personal, educational or even commercial game as long as it is below US$10.

Currently there does not seem to be anything for XNA (despite an apparent job ad a while back), but I am sure this will be wrapped soon enough, and then the power of Havok will be available for use on the PC platform in XNA as well.

You can get Havok from http://tryhavok.intel.com. Just fill out the form and download the Programmer binaries and Artist tools.

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About the author

Michael Quandt is a Student at the University of Technology Sydney. He is also a Microsoft Student Partner. Passions include DirectX, Managed Code, C#, XNA, and gaming.

Disclaimer

The opinions expressed herein are my own personal opinions and do not represent my employer's view in  anyway.

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