Michael Quandt

UTS MSP

Wordle

clock July 30, 2008 05:36 by author Chr0n1x

Tag Cloud

Pretty cool. Wordle generates word clouds from text provided, or RSS feeds. This one for example came from my blog homepage.

It is free, just visit http://wordle.net/ to make one of your own. They use a Java applet to generate the image, and you can customise many aspects of it.

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Happy New Year!

clock December 31, 2007 04:40 by author Chr0n1x

Just want to say happy new year to all those reading. It has been a great year for myself, I finished up my final year of school and will be starting university next year.

I have a couple of things planned for the new year, now that I have time to work exclusively on programming items. I have an idea for an XNA tool I want to implement that can make things easier, especially with file size restrictions. I also have a project that I need to get started on, also XNA related, but more on that should appear in the new year.

In any case, I hope you all have a good new year, and that we continue to progress. For those still awaiting midnight, don't party too hard. ;)

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BlogEngine.net 1.3 Released

clock December 22, 2007 22:01 by author Chr0n1x

The software I use for this blog got a minor version update today, from 1.2 to 1.3, pretty fast for about 2 1/2 months of work, and a good list of new features and changes. I have taken the time to upgraded to 1.3, must have done something wrong since there were issues with roles and users not transferring right, but that is stuff you don't need to worry about.

This software is a great piece of blogging software written in asp.net 2.0, and with plenty of features being added all the time, as well as a reasonably stable codebase that can be pulled from the CodePlex repository for it.

 

I am almost done with a basic sample for my Post Processing class, I just need to finish the shader and add some more comments, then pack it up. It should be up here shortly, then I will drop it into my HMEngine branch and work on implementing it in that project as well. So far it is pretty powerful, I just need a nice little usage guide to explain how to put it to use properly, that will come with the sample.

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New blog + File dump from old blog

clock December 18, 2007 01:19 by author Chr0n1x

Again with the new blogs, but anyway, phpBB is too big for just blogging, since this is a personal blog there isn't any reason to have a full forum behind it.

So thanks to the BlogEngine.net people, I have a nice little blog to put my stuff with all the features, and in .Net as well. :)

So basically my plans for my time during the holidays now is to create a sample for my ported Post Processor for XNA2.0 (See file dump below for 1.0Refresh version), and also get that integrated into the Hazy Mind engine, with a new tutorial for that.

After that, work on some projects I have been slowly making my way through, they may/may not appear on here, and also get around to learning the graphical content creation aspects of game development, so that I can get content for my XNA games done.

So basically this blog will contain not only XNA and programming related stuff, but also my own personal items, gaming related etc, if you want to focus, there are categories for that.   ;)

In other news, Nemo Krad released his XNA game Breakthrough for both Windows and the Xbox360, this is a new take on the old Breakout/Arkanoid classic, but in 3D, so the ball can move in X,Y and Z, and there are powerups etc, and some nice shader effects. Check it out over at http://darkomengames.co.uk and give it a try.

Now for the file dump, this is basically all the files I uploaded for my old blog (not much) that people might still want to grab, since I do not want to go and recreate the old posts for them.

Post Processor (1.0 Refresh)

and thats about it, the screenshots from Halo 3 I see no point in putting back up.

So subscribe to the RSS feed and there should be more up here soon.

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About the author

Michael Quandt is a Student at the University of Technology Sydney. He is also a Microsoft Student Partner. Passions include DirectX, Managed Code, C#, XNA, and gaming.

Disclaimer

The opinions expressed herein are my own personal opinions and do not represent my employer's view in  anyway.

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